The Clicker Center
Loopy 
Training
Part 3
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You’ve completed Part Two.
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You’ve got a good idea of what you are going to teach in your first targeting lesson. Now we’re going to look at a powerful teaching strategy that will help keep your training moving forward smoothly.
Intro
One of the issues I’ve seen when people are first teaching targeting is they often increase the level of difficulty of the lesson too quickly. They begin moving the target around too fast and too far. Targeting is an easy behavior and horses are attracted to movement so they can usually follow these changes. The handler gets reinforced for lumping. But when they rush their horse through these first clicker lessons, they often miss seeing some important details.  

One of the expressions I share with my clients is this: 

If you encounter a little resistance and you don’t notice it or do anything about it, don’t worry. It will get bigger. Eventually it will get big enough that you can’t help but notice it and at that point you will definitely want to do something about it.
I want you to notice potential problems while they are still little things. That’s when they are easiest to deal with - not after the molehill has grown into a mountain. The Loopy Training teaching strategy is going to help you notice details, both good things you want to reinforce, and unwanted behaviors you’d like to clean up.

Loopy training is going to slow you down so you can progress faster. If that sounds like a paradox, it’s not. Loopy training helps you to be more systematic so you aren’t glossing over glitches that will slow you down in the long run.  

It’s easy to move the target up, down, left and right and have your horse following it, but in your enthusiasm for the new game you could be missing the way your horse snatches the food out of your hand. Loopy training is going to let you move forward smoothly, because it’s going to give you clear rules for when you can make the game just a little bit more challenging. Think of the way video games are developed. A well-crafted game starts out easy while you learn the rules and then becomes progressively more difficult. If it stays too easy for too long, you’ll get bored and quit. If it gets too hard too fast, you’ll get frustrated and quit. But get it just right and you’re hooked. Loopy training will give you the structure to get it just right.
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Contents
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Home
About Us
Introduction
Course Contents
Part 1: Intro
Part 2: Getting Started
Part 3: Loopy Training
Part 4: Foundation Lessons
Part 5: Teaching Strategies
Part 6: Training Plans
Part 7: Cues
Part 8: Chains
Part 9: Clicker SuperStars
Part 10: Rope Handling
Part 11: Riding Pt 1
Part 12: Riding Pt 2
Part 13: Riding Pt 3
Part 14: A Look Ahead
Part 15: Bibliography
On-Line Support
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Part 3